Technological change continues to influence life and work on campus and beyond. UNCCH instructors are using technology to explore new opportunities to engage students, to lower barriers to student access, and to make their own teaching practices more satisfying and effective. The Center for Faculty Excellence (CFE) works with faculty members to explore the appropriate and effective use of digital technologies, in partnership with other campus organizations such as ITS-Teaching and Learning, OASIS, and University Libraries.
In 2017, Lenovo decided that CFE would receive approximately $400,000 over the next four years to support instructional innovation on campus. The funding is part of the University’s renegotiation of the Carolina Computing Initiative contract with Lenovo. As a result, CFE announced a competitive grants program in 2017 and made the initial round of awards in 2018-19, and a subsequent round of awards in 2019-2020.
2020-2021 Call for Proposals
Prior Grant Awardees
This proposal builds on the groundwork laid down in a prior CFE/Lenovo award with the mission to support a number of projects and proposals across the university and foster a thriving ecosystem of immersive technology at Carolina. Faculty interested in integrating immersive technologies into their courses often require technological expertise to understand the range of software and hardware that might apply to their subject. Additionally, they need access to those apps and devices, and someone to teach themselves and their students how to use them. Most importantly, faculty need partners who can help them to determine the best ways to truly integrate these technologies into their courses to enhance student learning and outcomes.
This project will unfold in three key areas: (1) Projects: In-depth partnership with approximately 4 projects throughout the year with a focus on integrating technology into curricula; (2) Faculty Engagement & Consults: Consulting with faculty and students looking to use immersive technology, and give workshops or presentations to select groups about how the technology applies in their field; and (3) Campus-wide Ecosystem-Building: Benefit all of campus through support for community building, awareness raising, and engagement through the AR/VR interest group, student group, events, workshops, online resources, Twitter outreach, providing connections across campus, and introductions. The goal is for library’s efforts to enhance a thriving ecosystem; a community of people engaged in helping each other. We have mapped the landscape of departments and labs on campus supporting VR, including the 3D workshops and VR stations at the libraries which are open to all at UNC.
Program Contact: Matthew Belskie at firstname.lastname@example.org