Matthew Belskie

Instructional Technology Consultant and OASIS Liaison
belskie@unc.edu
OFFICE: 318A WILSON LIBRARY

 

 

 

Matthew serves as the liaison to the Center for Faculty Excellence from the College of Arts and Sciences Information Services (OASIS).

Prior to working at UNC Chapel Hill Matthew was an Educational Technology Coordinator at the UW-Milwaukee School of Education, where he co-led a three year project to implement a state-mandated curriculum change. His role there included being a member of a number of strategic steering committees and as an ex oficio member of the School’s Council for Professional Education.

Within the CFE and at UNC Matthew works with the Faculty Peer Visits program, the Lenovo Innovation grants program, the Summer School Mini-grants program, the AR/VR Faculty Learning Community, and the Digital Badging Committee.  In the past he has worked with the College’s Quality Enhancement Plan as a facilitator of the Makerspace Faculty Learning Community.

Matthew’s preferred education technologies include game-based learning, virtual reality, communication and collaboration technologies, and digital production; but he has historically flexed to accommodate any technology-adjacent interest.

Matthew is currently pursuing his PhD in Information Science at UNC with a focus on strategic decision-making by esports players under perfect and imperfect information constraints.

Conference presentations he has delivered cover a wide range of topics including the Digital Humanities, Virtual Reality (VR), Organizational Leadership and Stewardship, Games and Learning, and Project Management.

More than anything else Matthew wants to see students and faculty from all backgrounds succeed and enjoy this campus that he has called home for so many years. 

Specialties 

Scholarship of Teaching and Learning

  • Podcasting 
  • Using video evidence for reflective practice 
  • Eportfolios 

Game-based learning: 

  • Achievement systems, including Badging 
  • Game design as pedagogical practice 
  • Research issues of esports including those related to diversity and inclusion 

Communication and collaboration technologies: 

  • Group work dynamics 
  • Facilitating interdisciplinary working groups 
  • Online collaborative work  (CSCW)
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