Matthew Belskie

Instructional Technology Consultant and OASIS Liaison
belskie@unc.edu
OFFICE: 318A WILSON LIBRARY

 

 

 

Matthew serves as the liaison to the Center for Faculty Excellence from the College of Arts and Sciences Information Services (OASIS) where he is an Educational Technology Coordinator.  Or in the order he would prefer to see those words, “Education-focused Coordinator who happens to be good at understanding when Technology is (and is not) appropriate to supplement that work.” Prior to working at UNC Chapel Hill, Matthew was an Educational Technology Coordinator at UW-Milwaukee School of Education, where he co-led a three year project to implement a statewide mandated curriculum change.  Having the opportunity to co-chair faculty committees at Milwaukee provided Matthew with a crucial set of foundational academic experiences that inform a lot of his current work. Even though Matthew’s preferred education technologies include game-based learning, virtual reality, communication and collaboration technologies, and digital production, he has historically been able to flex to accommodate any technology-adjacent interest.  An enumerated list of specialties can be found below. While working at the CFE Matthew is also pursuing his PhD in Information Science at UNC with a focus on strategic decision-making by central information organizations in higher education.  Presentations he has delivered cover a wide range of topics including the Digital Humanities, Virtual Reality (VR), Organizational Stewardship, Games and Learning, and Project Management. More than anything else Matthew wants to see students and faculty of all stripes succeed and enjoy this campus that he has called home for so many years. 

Specialties 

Game-based learning: 

  • Achievement systems, including Badging 
  • Game design, and game design as pedagogical practice 
  • Research issues of esports related to diversity and inclusion 

Virtual reality:

  • Role of simulated experiential learning in the classroom 
  • Curation of VR experiences 

Communication and collaboration technologies: 

  • Group work dynamics 
  • Facilitating interdisciplinary working groups 
  • Distance collaborative work 

Digital production: 

  • Podcasting 
  • Using video evidence for reflective practice 
  • Eportfolios 
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